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gml_Object_obj_battle_enemy_attack_slither_pottery_generator_Create_0

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1
if live_call()
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    return global.live_result;
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var battle_box = obj_dialogue_box_battle_transformation_any
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instance_create_depth(battle_box.x, (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_slither_snake_clay)