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gml_Object_obj_battle_enemy_attack_slither_snake_clay_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("slither a", "slither b", "slither c")
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image_yscale = 0
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image_xscale = 1
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instance_create_depth(x, (y - 30), -100, obj_battle_enemy_attack_slither_warning)
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scene = 0
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cutscene_timer = 0
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spawn_direction_min = 45
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spawn_direction_max = 135
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spawn_direction = 45
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spawn_direction_inc = 15
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spawn_delay = 5
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spawn_delay_max = spawn_delay