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gml_Object_obj_battle_enemy_attack_smoke_puff_axis_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("axis", "void", "void")
2
depth = -999
3
image_speed = 1
4
can_raise = false
5
image_alpha = 0
6
speed = 0
7
speed_max = 3
8
speed_inc = 0.2
9
direction = 90
10
image_xscale = 2
11
image_yscale = 2
12
noloop = false