1 |
egg = instance_create_depth(250, 324, (obj_heart_battle_fighting_red.depth - 1), obj_battle_enemy_attack_sousborg_egg_boil) |
2 |
var box = obj_dialogue_box_battle_transformation_any |
3 |
cutscene_timer = 0 |
4 |
scene = 0 |
5 |
attack_interval = 12 |
6 |
attack_interval_current[0] = 6 |
7 |
attack_interval_current[1] = 12 |
8 |
attack_interval_fire[0] = 4 |
9 |
attack_interval_fire[1] = 8 |
10 |
xx[0] = 320 |
11 |
scr_enable_battle_box_surface() |
12 |
instance_create_depth(320, (box.bbox_bottom - 4), (egg.depth - 1), obj_battle_enemy_attack_sousborg_egg_sizzle) |
13 |
var sizzle_sound = audio_play_sound(snd_sousborg_egg_sizzle, 1, 1) |
14 |
audio_sound_gain(sizzle_sound, 0, 0) |
15 |
audio_sound_gain(sizzle_sound, 1, 1000) |