1 | if (layer_sequence_is_finished(attack_sequence) && can_move == false) |
2 | { |
3 | can_move = true |
4 | x_new = irandom_range(350, 450) |
5 | } |
6 | if (can_move == true) |
7 | { |
8 | if (abs(layer_sequence_get_x(attack_sequence) - x_new) > 0.5) |
9 | layer_sequence_x(attack_sequence, lerp(layer_sequence_get_x(attack_sequence), x_new, 0.4)) |
10 | else |
11 | { |
12 | can_move = false |
13 | layer_sequence_play(attack_sequence) |
14 | } |
15 | } |