1 | if (!(layer_exists("Attack Layer"))) |
2 | layer_create((obj_heart_battle_fighting_parent.depth - 2), "Attack Layer") |
3 | attack_sequence = layer_sequence_create("Attack Layer", 320, 320, 20) |
4 | text_box_noloop = false |
5 | scr_enable_battle_box_surface |
6 | instance_create_depth(320, (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4), (obj_heart_battle_fighting_parent.depth - 1), obj_sousborg_perfectly_edible_egg) |