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gml_Object_obj_battle_enemy_attack_space_frog_Alarm_0

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1
if live_call()
2
    return global.live_result;
3
var shot = instance_create_depth((x + 5), y, (depth + 1), obj_battle_space_frog_bullet)
4
shot.hspeed = 10
5
audio_play_sound(snd_yellow_soul_shoot, 1, 0)