| 1 | audio_play_sound(snd_rock_break, 1, 0); | 
| 2 | scr_screenshake_battle_custom | 
| 3 | for (var i = 0; i < 4; i++) | 
| 4 | { | 
| 5 | var debris = instance_create_depth(x, y, -100, obj_battle_enemy_attack_space_rock_debris); | 
| 6 | debris.direction = 45 + (i * 30); | 
| 7 | debris.speed = 5; | 
| 8 | } |