1 | audio_play_sound(snd_rock_break, 1, 0) |
2 | scr_screenshake_battle_custom |
3 | for (var i = 0; i < 4; i++) |
4 | { |
5 | var debris = instance_create_depth(x, y, -100, obj_battle_enemy_attack_space_rock_debris) |
6 | debris.direction = 45 + i * 30 |
7 | debris.speed = 5 |
8 | } |