if live_call()
return global.live_result;
hspeed = 3
spawn_interval = 10
alarm[0] = 10alarm[0]if live_call() return global.live_result; for (var i = 0; i <= 180; i += 18) { var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_circle_flame) flame.direction = 180 + i flame.speed = 3 } alarm[0] = spawn_interval