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gml_Object_obj_battle_enemy_attack_spawner_asgore_fire_circle_Alarm_0

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if (live_call())
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    return global.live_result;
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for (var i = 0; i <= 180; i += 18)
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{
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    var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_circle_flame);
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    flame.direction = 180 + i;
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    flame.speed = 3;
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}
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alarm[0] = spawn_interval;
gml_Object_obj_battle_enemy_attack_spawner_asgore_fire_circle_Alarm_0.gml

if (live_call()) return global.live_result; for (var i = 0; i <= 180; i += 18) { var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_circle_flame); flame.direction = 180 + i; flame.speed = 3; } alarm[0] = spawn_interval;