1 | if (live_call()) |
2 | return global.live_result; |
3 | for (var i = 0; i <= 180; i += 18) |
4 | { |
5 | var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_circle_flame); |
6 | flame.direction = 180 + i; |
7 | flame.speed = 3; |
8 | } |
9 | alarm[0] = spawn_interval; |