1 | var box = obj_dialogue_box_battle_transformation_any |
2 | var bell_x = 320 |
3 | var bell_y = box.bbox_top - 15 - sprite_get_height(spr_battle_enemy_attack_starlo_bell) |
4 | instance_create(bell_x, bell_y, obj_battle_enemy_attack_starlo_bell) |
5 | alarm[0] = 180 |
6 | boss_draw_alpha = 1 |
7 | boss_fade_in = false |