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gml_Object_obj_battle_enemy_attack_starlo_bell_checker_Create_0

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1
var box = obj_dialogue_box_battle_transformation_any
2
var bell_x = 320
3
var bell_y = box.bbox_top - 15 - sprite_get_height(spr_battle_enemy_attack_starlo_bell)
4
instance_create(bell_x, bell_y, obj_battle_enemy_attack_starlo_bell)
5
alarm[0] = 180
alarm[0]

boss_fade_in = true
6
boss_draw_alpha = 1
7
boss_fade_in = false