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gml_Object_obj_battle_enemy_attack_starlo_bell_checker_Create_0

related scripts: Alarm_0Create_0 Destroy_0Step_0

(view raw script w/o annotations or w/e)
1
var box = 3156;
2
var bell_x = 320;
3
var bell_y = box.bbox_top - 15 - sprite_get_height(spr_battle_enemy_attack_starlo_bell);
4
instance_create(bell_x, bell_y, obj_battle_enemy_attack_starlo_bell);
5
alarm[0]
 = 180;
gml_Object_obj_battle_enemy_attack_starlo_bell_checker_Alarm_0.gml

boss_fade_in = true;
6
boss_draw_alpha = 1;
7
boss_fade_in = false;