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gml_Object_obj_battle_enemy_attack_starlo_bell_wave_blue_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("starlo", "void", "void")
2
image_xscale = 0.1
3
image_yscale = 0.1
4
image_scale_increase = 0.15
5
y_speed = 4
6
fade = false
7
alarm[0] = 75
alarm[0]

fade = true