Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_starlo_dynamite_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("starlo", "void", "void")
2
image_alpha = 0
3
bounce_count = 1
4
can_jump = false
5
hsp = 3.5
6
if (x > obj_dialogue_box_battle_transformation_any.x)
7
{
8
    hsp *= -1
9
    image_xscale *= -1
10
}
11
dynamite_explosion_delay = 15