1 | var box = obj_dialogue_box_battle_transformation_any |
2 | alarm[0] = 28 |
3 | instance_create(choose((box.bbox_left - 30), (box.bbox_right + 30)), irandom_range(box.bbox_top, (box.bbox_bottom - 40)), obj_battle_enemy_attack_starlo_dynamite) |
4 | dynamite_spawned_count += 1 |
5 | if (dynamite_spawned_count >= dynamite_spawned_max) |
6 | instance_destroy() |