| 1 |
var counter_timer_max = 0; |
| 2 |
var player_soul = 2979; |
| 3 |
var box = 3154; |
| 4 |
var gun_top_y = box.y - 25; |
| 5 |
var gun_mid_y = box.y; |
| 6 |
var gun_bot_y = box.y + 25; |
| 7 |
var gun_left_x = box.bbox_left - 60; |
| 8 |
var gun_right_x = box.bbox_right + 60; |
| 9 |
switch (counter_current) |
| 10 |
{ |
| 11 |
case 0: |
| 12 |
instance_create(gun_left_x, gun_mid_y - 15, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
| 13 |
instance_create(gun_left_x, gun_top_y - 15, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
| 14 |
instance_create(box.x, box.bbox_bottom + 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
| 15 |
instance_create(box.x + 30, box.bbox_bottom + 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
| 16 |
counter_current++; |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
counter_timer_max = 45; |
| 20 |
break; |
| 21 |
case 2: |
| 22 |
instance_create(gun_left_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
| 23 |
instance_create(gun_right_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
| 24 |
instance_create(box.x, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
| 25 |
instance_create(box.x + 30, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
| 26 |
counter_current++; |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
counter_timer_max = 45; |
| 30 |
break; |
| 31 |
case 4: |
| 32 |
instance_create(gun_right_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
| 33 |
instance_create(gun_right_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
| 34 |
instance_create(box.x - 30, box.bbox_bottom + 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
| 35 |
instance_create(box.x + 30, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
| 36 |
counter_current++; |
| 37 |
break; |
| 38 |
case 5: |
| 39 |
counter_timer_max = 45; |
| 40 |
break; |
| 41 |
case 6: |
| 42 |
instance_destroy(); |
| 43 |
break; |
| 44 |
} |
| 45 |
if (counter_timer_max == 0) |
| 46 |
exit; |
| 47 |
if (counter_timer < counter_timer_max) |
| 48 |
{ |
| 49 |
counter_timer++; |
| 50 |
} |
| 51 |
else |
| 52 |
{ |
| 53 |
counter_timer = 0; |
| 54 |
counter_current += 1; |
| 55 |
} |