1 |
var counter_timer_max = 0 |
2 |
var player_soul = 2979 |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
var gun_top_y = box.y - 25 |
5 |
var gun_mid_y = box.y |
6 |
var gun_bot_y = box.y + 25 |
7 |
var gun_left_x = box.bbox_left - 60 |
8 |
var gun_right_x = box.bbox_right + 60 |
9 |
switch counter_current |
10 |
{ |
11 |
case 0: |
12 |
instance_create(gun_left_x, (gun_mid_y - 15), obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
13 |
instance_create(gun_left_x, (gun_top_y - 15), obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
14 |
instance_create(box.x, (box.bbox_bottom + 60), obj_battle_enemy_attack_starlo_guns_vertical_gun) |
15 |
instance_create((box.x + 30), (box.bbox_bottom + 60), obj_battle_enemy_attack_starlo_guns_vertical_gun) |
16 |
counter_current++ |
17 |
break |
18 |
case 1: |
19 |
counter_timer_max = 45 |
20 |
break |
21 |
case 2: |
22 |
instance_create(gun_left_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
23 |
instance_create(gun_right_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
24 |
instance_create(box.x, (box.bbox_top - 60), obj_battle_enemy_attack_starlo_guns_vertical_gun) |
25 |
instance_create((box.x + 30), (box.bbox_top - 60), obj_battle_enemy_attack_starlo_guns_vertical_gun) |
26 |
counter_current++ |
27 |
break |
28 |
case 3: |
29 |
counter_timer_max = 45 |
30 |
break |
31 |
case 4: |
32 |
instance_create(gun_right_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
33 |
instance_create(gun_right_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun) |
34 |
instance_create((box.x - 30), (box.bbox_bottom + 60), obj_battle_enemy_attack_starlo_guns_vertical_gun) |
35 |
instance_create((box.x + 30), (box.bbox_top - 60), obj_battle_enemy_attack_starlo_guns_vertical_gun) |
36 |
counter_current++ |
37 |
break |
38 |
case 5: |
39 |
counter_timer_max = 45 |
40 |
break |
41 |
case 6: |
42 |
instance_destroy() |
43 |
break |
44 |
} |
45 |
|
46 |
if (counter_timer_max == 0) |
47 |
return; |
48 |
if (counter_timer < counter_timer_max) |
49 |
counter_timer++ |
50 |
else |
51 |
{ |
52 |
counter_timer = 0 |
53 |
counter_current += 1 |
54 |
} |