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gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_1

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1
starlo_soul_can_move = true
2
obj_heart_battle_fighting_parent.moveable = true
3
instance_create(obj_heart_battle_fighting_parent.x, (obj_heart_battle_fighting_parent.y + 30), obj_heart_tutorial_arrows_rope_yellow)