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gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_3

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1
var player_soul = obj_heart_battle_fighting_parent
2
var box = obj_dialogue_box_battle_transformation_any
3
instance_create((box.bbox_left - 60), player_soul.y, obj_battle_enemy_attack_starlo_guns_horizontal_gun)
4
alarm[4] = 45
alarm[4]

instance_destroy()