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gml_Object_obj_battle_enemy_attack_starlo_slow_surround_checker_Destroy_0

(view raw script w/o annotations or w/e)
1
with (obj_heart_battle_fighting_parent)
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    moveable = false
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with (obj_dialogue_box_battle_transformation_any)
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    event_user(0)
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instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_restore)
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obj_battle_hp_current_self.sprite_index = spr_battle_hp_current_self
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obj_battle_hp_max_self.sprite_index = spr_battle_hp_max_self