1 | var soul = obj_heart_battle_fighting_red |
2 | if (starlo_take_aim_shots_current < starlo_take_aim_shots_max) |
3 | instance_create((soul.x + (irandom_range(-10, 10))), (soul.y + (irandom_range(-10, 10))), obj_battle_enemy_attack_starlo_take_aim_one_target) |
4 | else |
5 | instance_destroy() |
6 | starlo_take_aim_shots_current += 1 |
7 | alarm[0] = starlo_take_aim_interval |