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gml_Object_obj_battle_enemy_attack_starlo_take_aim_checker_Alarm_0

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1
var soul = 2980;
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if (starlo_take_aim_shots_current < starlo_take_aim_shots_max)
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    instance_create(soul.x + irandom_range(-10, 10), soul.y + irandom_range(-10, 10), obj_battle_enemy_attack_starlo_take_aim_one_target);
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else
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    instance_destroy();
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starlo_take_aim_shots_current += 1;
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alarm[0] = starlo_take_aim_interval;
gml_Object_obj_battle_enemy_attack_starlo_take_aim_checker_Alarm_0.gml

var soul = 2980; if (starlo_take_aim_shots_current < starlo_take_aim_shots_max) instance_create(soul.x + irandom_range(-10, 10), soul.y + irandom_range(-10, 10), obj_battle_enemy_attack_starlo_take_aim_one_target); else instance_destroy(); starlo_take_aim_shots_current += 1; alarm[0] = starlo_take_aim_interval;