1 | var soul = 2980; |
2 | if (starlo_take_aim_shots_current < starlo_take_aim_shots_max) |
3 | instance_create(soul.x + irandom_range(-10, 10), soul.y + irandom_range(-10, 10), obj_battle_enemy_attack_starlo_take_aim_one_target); |
4 | else |
5 | instance_destroy(); |
6 | starlo_take_aim_shots_current += 1; |
7 | alarm[0] = starlo_take_aim_interval; |