1 | if (target_radius_deg > 0) |
2 | target_radius_deg -= target_radius_dec |
3 | else |
4 | { |
5 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot) |
6 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider) |
7 | instance_destroy() |
8 | } |
9 | target_radius_current = dsin(target_radius_deg) |
10 | if (target_draw_alpha < 1) |
11 | target_draw_alpha += 0.25 |