Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_starlo_take_aim_shot_collider_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("starlo", "void", "void")
2
if instance_exists(obj_battle_enemy_attack_starlo_rope)
3
{
4
    if (position_meeting(x, y, obj_battle_enemy_attack_starlo_rope) && (!(position_meeting(x, y, obj_heart_battle_fighting_red))))
5
    {
6
        obj_battle_enemy_attack_starlo_rope.rope_damaged = true
7
        instance_destroy()
8
        return;
9
    }
10
}
11
image_speed = 0
12
alarm[0] = 1
alarm[0]

instance_destroy()