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gml_Object_obj_battle_enemy_attack_starlo_take_aim_target_alt_Draw_0

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1
if (aim_target == -4)
2
    return;
3
draw_set_alpha(target_draw_alpha)
4
draw_set_color(c_red)
5
draw_circle(x, y, 14, false)
6
draw_set_color(c_black)
7
draw_circle(x, y, 12, false)
8
draw_set_color(c_red)
9
draw_circle(x, y, 3, false)
10
draw_set_alpha(1)
11
draw_set_color(c_white)
12
draw_sprite_ext(spr_battle_enemy_attack_starlo_take_aim_circle, 0, x, y, target_radius_current, target_radius_current, 0, c_white, target_draw_alpha)