1 | if (aim_target == -4) |
2 | exit; |
3 | x = aim_target.x; |
4 | y = aim_target.y; |
5 | if (target_radius_deg > 0) |
6 | { |
7 | target_radius_deg -= 4; |
8 | } |
9 | else |
10 | { |
11 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot); |
12 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider); |
13 | instance_destroy(); |
14 | instance_destroy(aim_target); |
15 | } |
16 | target_radius_current = dsin(target_radius_deg); |
17 | if (target_draw_alpha < 1) |
18 | target_draw_alpha += 0.25; |