| 1 | if (aim_target == -4) |
| 2 | exit; |
| 3 | x = aim_target.x; |
| 4 | y = aim_target.y; |
| 5 | if (target_radius_deg > 0) |
| 6 | { |
| 7 | target_radius_deg -= 4; |
| 8 | } |
| 9 | else |
| 10 | { |
| 11 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot); |
| 12 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider); |
| 13 | instance_destroy(); |
| 14 | instance_destroy(aim_target); |
| 15 | } |
| 16 | target_radius_current = dsin(target_radius_deg); |
| 17 | if (target_draw_alpha < 1) |
| 18 | target_draw_alpha += 0.25; |