1 | if (aim_target == noone) |
2 | return; |
3 | x = aim_target.x |
4 | y = aim_target.y |
5 | if (target_radius_deg > 0) |
6 | target_radius_deg -= 4 |
7 | else |
8 | { |
9 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot) |
10 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider) |
11 | instance_destroy() |
12 | instance_destroy(aim_target) |
13 | } |
14 | target_radius_current = dsin(target_radius_deg) |
15 | if (target_draw_alpha < 1) |
16 | target_draw_alpha += 0.25 |