Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_starlo_train_tracks_Alarm_1

(view raw script w/o annotations or w/e)
1
instance_create((x + (lengthdir_x((train_direction * 80), direction))), (y + (lengthdir_y((train_direction * 80), direction))), obj_battle_enemy_attack_starlo_train)
2
alarm[2] = 15
alarm[2]

fade_out = true