1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case -1: |
6 |
break |
7 |
case 0: |
8 |
if (box_resize == true && (!(scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight
{
if instance_exists(obj_dialogue_box_battle_transformation_any)
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index)
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index)
if (argument_count > 2)
{
battle_box_target_x = argument[2]
battle_box_target_y = argument[3]
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = obj_dialogue_box_battle_transformation_any
global.attack_surface_width = box.sprite_width - 8
global.attack_surface_height = box.sprite_height - 8
global.attack_surface_x = box.x - global.attack_surface_width * 0.5
global.attack_surface_y = box.y - global.attack_surface_height * 0.5
if surface_exists(global.attack_surface)
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height)
return true;
}
}
}
else
return false;
} (280, 140)))) |
9 |
return; |
10 |
with (obj_axis_body) |
11 |
{ |
12 |
sprite_index = spr_axis_body_charge |
13 |
image_index = 0 |
14 |
image_speed = 1 |
15 |
} |
16 |
scene++ |
17 |
break |
18 |
case 1: |
19 |
with (obj_axis_body) |
20 |
{ |
21 |
if (image_index >= (image_number - 1)) |
22 |
{ |
23 |
sprite_index = spr_axis_body_charge_hold |
24 |
other.scene++ |
25 |
} |
26 |
} |
27 |
break |
28 |
case 2: |
29 |
var ball = instance_create_depth(obj_axis_body.x, (obj_axis_body.y - 80), -300, obj_battle_enemy_attack_axis_energy_ball_boss_red) |
30 |
ball.launch_speed = launch_speed |
31 |
scene++ |
32 |
break |
33 |
case 3: |
34 |
obj_axis_body.x = 320 + sin(degtorad(axis_deg)) * axis_x_offset |
35 |
axis_deg += axis_deg_inc |
36 |
if (axis_deg > 360) |
37 |
axis_deg -= 360 |
38 |
if (!instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss_red)) |
39 |
instance_destroy() |
40 |
break |
41 |
default: |
42 |
|
43 |
} |