| 1 |
var dbox = 3154; |
| 2 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("tellyvis a", "void", "void"); |
| 3 |
flying_speed = 10; |
| 4 |
grav_speed = 0; |
| 5 |
depth = obj_heart_battle_fighting_parent.depth - 1; |
| 6 |
var spawn_position = irandom_range(1, 4); |
| 7 |
var half_width = sprite_width * 0.5; |
| 8 |
var half_height = sprite_height * 0.5; |
| 9 |
var loop_prevention = 0; |
| 10 |
do |
| 11 |
{ |
| 12 |
switch (spawn_position) |
| 13 |
{ |
| 14 |
case 1: |
| 15 |
x = obj_heart_battle_fighting_parent.x; |
| 16 |
if (loop_prevention >= 1) |
| 17 |
x = irandom_range(dbox.bbox_left + half_width, dbox.bbox_right - half_width); |
| 18 |
y = dbox.bbox_top - half_height; |
| 19 |
direction = 270; |
| 20 |
break; |
| 21 |
case 2: |
| 22 |
x = obj_heart_battle_fighting_parent.x; |
| 23 |
if (loop_prevention >= 1) |
| 24 |
x = irandom_range(dbox.bbox_left + half_width, dbox.bbox_right - half_width); |
| 25 |
y = dbox.bbox_bottom + half_height; |
| 26 |
direction = 90; |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
y = obj_heart_battle_fighting_parent.y; |
| 30 |
if (loop_prevention >= 1) |
| 31 |
y = irandom_range(dbox.bbox_top + half_height, dbox.bbox_bottom - half_width); |
| 32 |
x = dbox.bbox_left - half_height; |
| 33 |
direction = 0; |
| 34 |
image_angle = 90; |
| 35 |
break; |
| 36 |
case 4: |
| 37 |
y = obj_heart_battle_fighting_parent.y; |
| 38 |
if (loop_prevention >= 1) |
| 39 |
y = irandom_range(dbox.bbox_top + half_height, dbox.bbox_bottom - half_width); |
| 40 |
x = dbox.bbox_right + half_height; |
| 41 |
direction = 180; |
| 42 |
image_angle = 90; |
| 43 |
break; |
| 44 |
} |
| 45 |
loop_prevention += 1; |
| 46 |
} |
| 47 |
until (!place_meeting(x, y, obj_battle_enemy_attack_tellyvis_tape) || loop_prevention >= 4); |
| 48 |
x_previous = x; |
| 49 |
y_previous = y; |
| 50 |
peek_distance = 20; |
| 51 |
cutscene_timer = 0; |
| 52 |
scene = 0; |