if (attack_number > 0)
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_tellyvis_tape)
attack_number -= 1
alarm[0] = attack_intervalalarm[0]if (attack_number > 0) { instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_tellyvis_tape) attack_number -= 1 alarm[0] = attack_interval } else instance_destroy()
}
else
instance_destroy()