| 1 |
if (global.battle_enemy_name_1 == "trihecta") |
| 2 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("trihecta", "void", "void"); |
| 3 |
else |
| 4 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("tri", "hec", "ta"); |
| 5 |
var sign_factor_x = irandom_range(0, 1); |
| 6 |
if (sign_factor_x == 0) |
| 7 |
sign_factor_x = -1; |
| 8 |
var sign_factor_y = irandom_range(0, 1); |
| 9 |
if (sign_factor_y == 0) |
| 10 |
sign_factor_y = -1; |
| 11 |
move_speed_x = irandom_range(2, 3); |
| 12 |
move_speed_y = irandom_range(2, 3); |
| 13 |
if (move_speed_x > move_speed_y) |
| 14 |
move_speed_max = move_speed_x; |
| 15 |
else |
| 16 |
move_speed_max = move_speed_y; |
| 17 |
move_x = sign_factor_x * move_speed_x; |
| 18 |
move_y = sign_factor_y * move_speed_y; |
| 19 |
started = false; |
| 20 |
image_speed = 0; |
| 21 |
image_index = 0; |
| 22 |
image_alpha = 0; |
| 23 |
x_list = ds_list_create(); |
| 24 |
y_list = ds_list_create(); |
| 25 |
max_points_trail = 10; |
| 26 |
trail_sprite = 2312; |