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gml_Object_obj_battle_enemy_attack_trihecta_circle_stack_lead_Create_0

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1
if (global.battle_enemy_name_1 == "trihecta")
2
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("trihecta", "void", "void")
3
else
4
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("tri", "hec", "ta")
5
if (x < (obj_dialogue_box_battle_transformation_any.bbox_left + obj_dialogue_box_battle_transformation_any.sprite_width / 2))
6
    var x_factor = 1
7
else
8
    x_factor = -1
9
x_speed = 5 * x_factor
10
started = false
11
image_speed = 0
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image_index = 0
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image_alpha = 0
14
x_list = ds_list_create()
15
y_list = ds_list_create()
16
max_points_trail = 10
17
trail_sprite = 2314