1 |
var attack_missed = false |
2 |
if instance_exists(obj_text_damage_count) |
3 |
{ |
4 |
with (obj_text_damage_count) |
5 |
instance_destroy() |
6 |
} |
7 |
if instance_exists(obj_text_miss) |
8 |
{ |
9 |
attack_missed = true |
10 |
with (obj_text_miss) |
11 |
instance_destroy() |
12 |
} |
13 |
with (obj_target_bar_battle) |
14 |
instance_destroy() |
15 |
if instance_exists(obj_battle_hp_enemy_attacking_parent) |
16 |
{ |
17 |
with (obj_battle_hp_enemy_attacking_parent) |
18 |
instance_destroy() |
19 |
} |
20 |
if (global.current_hp_enemy_2 < 0) |
21 |
global.current_hp_enemy_2 = 0 |
22 |
if (global.current_hp_enemy_2 == 0) |
23 |
{ |
24 |
var enemy_count = global.enemy_count |
25 |
global.enemy_dead_2 = true |
26 |
if (enemy_count == 2) |
27 |
{ |
28 |
if (global.enemy_dead == true || global.enemy_spared == true) |
29 |
{ |
30 |
with (obj_battle_generator) |
31 |
audio_extend = false |
32 |
audio_stop_all() |
33 |
instance_create(0, 0, obj_dialogue_battle_win_enemy) |
34 |
audio_play_sound(snd_monster_damage_death, 20, false) |
35 |
} |
36 |
else |
37 |
{ |
38 |
global.enemy_sparing_2 = false |
39 |
scr_determine_special_effect_enemy("Fight 2") |
40 |
global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking) |
41 |
global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking) |
42 |
if (global.important_cutscene == false && global.can_attack == true) |
43 |
global.enemy_attacking = true |
44 |
if (global.can_attack == false) |
45 |
{ |
46 |
with (obj_dialogue_box_battle) |
47 |
no_loop_can_attack = false |
48 |
} |
49 |
} |
50 |
} |
51 |
else if (enemy_count == 3) |
52 |
{ |
53 |
if ((global.enemy_dead == true || global.enemy_spared == true) && (global.enemy_dead_3 == true || global.enemy_spared_3 == true)) |
54 |
{ |
55 |
with (obj_battle_generator) |
56 |
audio_extend = false |
57 |
audio_stop_all() |
58 |
instance_create(0, 0, obj_dialogue_battle_win_enemy) |
59 |
audio_play_sound(snd_monster_damage_death, 20, false) |
60 |
} |
61 |
else |
62 |
{ |
63 |
global.enemy_sparing_2 = false |
64 |
scr_determine_special_effect_enemy("Fight 2") |
65 |
global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking) |
66 |
global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking) |
67 |
if (global.important_cutscene == false && global.can_attack == true) |
68 |
global.enemy_attacking = true |
69 |
if (global.can_attack == false) |
70 |
{ |
71 |
with (obj_dialogue_box_battle) |
72 |
no_loop_can_attack = false |
73 |
} |
74 |
} |
75 |
} |
76 |
} |
77 |
else |
78 |
{ |
79 |
if (!attack_missed) |
80 |
global.enemy_sparing_2 = false |
81 |
scr_determine_special_effect_enemy("Fight 2") |
82 |
global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking) |
83 |
global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking) |
84 |
if (global.important_cutscene == false && global.can_attack == true) |
85 |
global.enemy_attacking = true |
86 |
if (global.can_attack == false) |
87 |
{ |
88 |
with (obj_dialogue_box_battle) |
89 |
no_loop_can_attack = false |
90 |
} |
91 |
} |
92 |
instance_destroy() |