1 |
function scr_enemy_mode_shift_martlet_pacifistscr_enemy_mode_shift_martlet_pacifistfunction scr_enemy_mode_shift_martlet_pacifist(arg0)
{
var reset_counters = false;
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 0:
if (arg0 == "Fight 1")
{
if (global.enemy_hit == true)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 3;
reset_counters = true;
}
else if (global.enemy_hit == false)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 1;
reset_counters = true;
}
}
else
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 4;
reset_counters = true;
}
break;
case 1:
if (arg0 == "Fight 1")
{
if (global.enemy_hit == true)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 2;
reset_counters = true;
}
else if (global.enemy_hit == false)
{
if (global.miss_count >= 3)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 5;
reset_counters = true;
}
}
}
break;
case 2:
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 3;
reset_counters = true;
break;
case 3:
if (arg0 == "Fight 1")
{
if (global.enemy_hit == true)
{
if (global.hit_count >= 7)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 10;
reset_counters = true;
}
}
else if (global.enemy_hit == false)
{
if ((global.no_hit_count + global.miss_count) >= 3)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 5;
reset_counters = true;
}
}
}
else if ((global.no_hit_count + global.miss_count) >= 3)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 5;
reset_counters = true;
}
break;
case 4:
if (arg0 == "Fight 1")
{
if (global.enemy_hit == true)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 2;
reset_counters = true;
}
else if (global.turns_passed >= 4)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 5;
reset_counters = true;
}
}
else if (global.turns_passed >= 4)
{
... (arg0) |
2 |
{ |
3 |
var reset_counters = false; |
4 |
var enemy_mode = global.enemy_mode; |
5 |
switch (enemy_mode) |
6 |
{ |
7 |
case 0: |
8 |
if (arg0 == "Fight 1") |
9 |
{ |
10 |
if (global.enemy_hit == true) |
11 |
{ |
12 |
global.enemy_mode_previous = global.enemy_mode; |
13 |
global.enemy_mode = 3; |
14 |
reset_counters = true; |
15 |
} |
16 |
else if (global.enemy_hit == false) |
17 |
{ |
18 |
global.enemy_mode_previous = global.enemy_mode; |
19 |
global.enemy_mode = 1; |
20 |
reset_counters = true; |
21 |
} |
22 |
} |
23 |
else |
24 |
{ |
25 |
global.enemy_mode_previous = global.enemy_mode; |
26 |
global.enemy_mode = 4; |
27 |
reset_counters = true; |
28 |
} |
29 |
break; |
30 |
case 1: |
31 |
if (arg0 == "Fight 1") |
32 |
{ |
33 |
if (global.enemy_hit == true) |
34 |
{ |
35 |
global.enemy_mode_previous = global.enemy_mode; |
36 |
global.enemy_mode = 2; |
37 |
reset_counters = true; |
38 |
} |
39 |
else if (global.enemy_hit == false) |
40 |
{ |
41 |
if (global.miss_count >= 3) |
42 |
{ |
43 |
global.enemy_mode_previous = global.enemy_mode; |
44 |
global.enemy_mode = 5; |
45 |
reset_counters = true; |
46 |
} |
47 |
} |
48 |
} |
49 |
break; |
50 |
case 2: |
51 |
global.enemy_mode_previous = global.enemy_mode; |
52 |
global.enemy_mode = 3; |
53 |
reset_counters = true; |
54 |
break; |
55 |
case 3: |
56 |
if (arg0 == "Fight 1") |
57 |
{ |
58 |
if (global.enemy_hit == true) |
59 |
{ |
60 |
if (global.hit_count >= 7) |
61 |
{ |
62 |
global.enemy_mode_previous = global.enemy_mode; |
63 |
global.enemy_mode = 10; |
64 |
reset_counters = true; |
65 |
} |
66 |
} |
67 |
else if (global.enemy_hit == false) |
68 |
{ |
69 |
if ((global.no_hit_count + global.miss_count) >= 3) |
70 |
{ |
71 |
global.enemy_mode_previous = global.enemy_mode; |
72 |
global.enemy_mode = 5; |
73 |
reset_counters = true; |
74 |
} |
75 |
} |
76 |
} |
77 |
else if ((global.no_hit_count + global.miss_count) >= 3) |
78 |
{ |
79 |
global.enemy_mode_previous = global.enemy_mode; |
80 |
global.enemy_mode = 5; |
81 |
reset_counters = true; |
82 |
} |
83 |
break; |
84 |
case 4: |
85 |
if (arg0 == "Fight 1") |
86 |
{ |
87 |
if (global.enemy_hit == true) |
88 |
{ |
89 |
global.enemy_mode_previous = global.enemy_mode; |
90 |
global.enemy_mode = 2; |
91 |
reset_counters = true; |
92 |
} |
93 |
else if (global.turns_passed >= 4) |
94 |
{ |
95 |
global.enemy_mode_previous = global.enemy_mode; |
96 |
global.enemy_mode = 5; |
97 |
reset_counters = true; |
98 |
} |
99 |
} |
100 |
else if (global.turns_passed >= 4) |
101 |
{ |
102 |
global.enemy_mode_previous = global.enemy_mode; |
103 |
global.enemy_mode = 5; |
104 |
reset_counters = true; |
105 |
} |
106 |
break; |
107 |
case 5: |
108 |
if (arg0 == "Fight 1") |
109 |
{ |
110 |
if (global.enemy_hit == true) |
111 |
{ |
112 |
global.enemy_mode_previous = global.enemy_mode; |
113 |
global.enemy_mode = 2; |
114 |
reset_counters = true; |
115 |
} |
116 |
} |
117 |
break; |
118 |
case 6: |
119 |
if (arg0 == "Fight 1") |
120 |
{ |
121 |
if (global.enemy_hit == true) |
122 |
{ |
123 |
global.enemy_mode_previous = global.enemy_mode; |
124 |
global.enemy_mode = 2; |
125 |
reset_counters = true; |
126 |
} |
127 |
} |
128 |
break; |
129 |
case 7: |
130 |
if (arg0 == "Fight 1") |
131 |
{ |
132 |
if (global.enemy_hit == true) |
133 |
{ |
134 |
global.enemy_mode_previous = global.enemy_mode; |
135 |
global.enemy_mode = 2; |
136 |
reset_counters = true; |
137 |
} |
138 |
} |
139 |
else if (arg0 == "Action 3") |
140 |
{ |
141 |
global.enemy_mode_previous = global.enemy_mode; |
142 |
global.enemy_mode = 11; |
143 |
reset_counters = true; |
144 |
} |
145 |
break; |
146 |
} |
147 |
enemy_mode = global.enemy_mode; |
148 |
var enemy_mode_gen_preprevious = global.enemy_mode_gen_previous; |
149 |
var enemy_mode_gen_current = global.enemy_mode_gen; |
150 |
switch (enemy_mode) |
151 |
{ |
152 |
case 0: |
153 |
global.enemy_mode_gen = 0; |
154 |
break; |
155 |
case 1: |
156 |
case 4: |
157 |
case 5: |
158 |
case 6: |
159 |
case 7: |
160 |
global.enemy_mode_gen = 1; |
161 |
break; |
162 |
case 2: |
163 |
case 3: |
164 |
global.enemy_mode_gen = 2; |
165 |
break; |
166 |
case 8: |
167 |
case 9: |
168 |
global.enemy_mode_gen = 3; |
169 |
break; |
170 |
case 10: |
171 |
case 11: |
172 |
case 12: |
173 |
global.enemy_mode_gen = 4; |
174 |
break; |
175 |
} |
176 |
if (global.enemy_mode_gen != enemy_mode_gen_current) |
177 |
global.enemy_mode_gen_previous = enemy_mode_gen_current; |
178 |
if ((enemy_mode_gen_preprevious == 1 && global.enemy_mode_gen_previous == 2 && global.enemy_mode_gen == 1) || (enemy_mode_gen_preprevious == 2 && global.enemy_mode_gen_previous == 1 && global.enemy_mode_gen == 2)) |
179 |
{ |
180 |
global.enemy_mode_previous = global.enemy_mode; |
181 |
global.enemy_mode = 12; |
182 |
reset_counters = true; |
183 |
enemy_mode = global.enemy_mode; |
184 |
enemy_mode_gen_current = global.enemy_mode_gen; |
185 |
global.enemy_mode_gen = 4; |
186 |
if (global.enemy_mode_gen != enemy_mode_gen_current) |
187 |
global.enemy_mode_gen_previous = enemy_mode_gen_current; |
188 |
} |
189 |
switch (enemy_mode) |
190 |
{ |
191 |
case 6: |
192 |
case 7: |
193 |
global.action_amount = 3; |
194 |
break; |
195 |
default: |
196 |
global.action_amount = 2; |
197 |
} |
198 |
switch (enemy_mode) |
199 |
{ |
200 |
case 7: |
201 |
global.action_3_important = true; |
202 |
break; |
203 |
default: |
204 |
global.action_3_important = false; |
205 |
} |
206 |
if (reset_counters == true) |
207 |
{ |
208 |
global.turns_passed = 0; |
209 |
global.action_1_selected_count = 0; |
210 |
global.action_2_selected_count = 0; |
211 |
global.action_3_selected_count = 0; |
212 |
global.spare_selected_count = 0; |
213 |
global.hit_count = 0; |
214 |
global.miss_count = 0; |
215 |
global.no_hit_count = 0; |
216 |
global.hurt_self_count = 0; |
217 |
global.hurt_self_turn_count = 0; |
218 |
global.item_use_count = 0; |
219 |
global.item_gift_count = 0; |
220 |
} |
221 |
} |