alarm[1]var attack_missed = false
if instance_exists(obj_text_damage_count)
{
with (obj_text_damage_count)
instance_destroy()
}
if instance_exists(obj_text_miss)
{
attack_missed = true
with (obj_text_miss)
instance_destroy()
}
with (obj_target_bar_battle)
instance_destroy()
if instance_exists(obj_battle_hp_enemy_attacking_parent)
{
with (obj_battle_hp_enemy_attacking_parent)
instance_destroy()
}
if (global.current_hp_enemy < 0)
global.current_hp_enemy = 0
if (global.current_hp_enemy == 0)
{
var enemy_count = global.enemy_count
global.enemy_dead = true
if (enemy_count == 1)
{
with (obj_battle_generator)
audio_extend = false
audio_stop_all()
instance_create(0, 0, obj_dialogue_battle_win_enemy)
audio_play_sound(snd_monster_damage_death, 20, false)
}
else if (enemy_count == 2)
{
if (global.enemy_dead_2 == true || global.enemy_spared_2 == true)
{
with (obj_battle_generator)
audio_extend = false
audio_stop_all()
instance_create(0, 0, obj_dialogue_battle_win_enemy)
audio_play_sound(snd_monster_damage_death, 20, false)
}
else
{
global.enemy_sparing = false
scr_determine_special_effect_enemy("Fight 1")
global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking)
global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking)
if (global.important_cutscene == false && global.can_attack == true)
global.enemy_attacking = true
if (global.can_attack == false)
{
with (obj_dialogue_box_battle)
no_loop_can_attack = false
}
}
}
else if (enemy_count == 3)
{
if ((global.enemy_dead_2 == true || global.enemy_spared_2 == true) && (global.enemy_dead_3 == true || global.enemy_spared_3 == true))
{
with (obj_battle_generator)
audio_extend = false
audio_stop_all()
instance_create(0, 0, obj_dialogue_battle_win_enemy)
audio_play_sound(snd_monster_damage_death, 20, false)
}
else
{
global.enemy_sparing = false
scr_determine_special_effect_enemy("Fight 1")
global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking)
global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking)
if (global.important_cutscene == false && global.can_attack == true)
global.enemy_attacking = true
if (global.can_attack == false)
{
with (obj_dialogue_box_battle)
no_loop_can_attack = false
}
}
}
}
else
{
if (!attack_missed)
global.enemy_sparing = false
scr_determine_special_effect_enemy("Fight 1")
global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking)
global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking)
if (global.important_cutscene == false && global.can_attack == true)
global.enemy_attacking = true
if (global.can_attack == false)
{
with (obj_dialogue_box_battle)
no_loop_can_attack = false
}
}
instance_destroy()