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gml_Object_obj_battle_fade_out_screen_Step_0

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1
if instance_exists(obj_battle_justice_effect)
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    return;
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image_alpha += fade_speed
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if (image_alpha >= 1 && no_loop == false)
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{
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    alarm[0] = 10
alarm[0]

if instance_exists(obj_dialogue_battle_flee) { switch global.enemy_count { case 1: if (global.enemy_dead == false) { global.enemy_exp = 0 global.enemy_gold = 0 } global.player_exp += global.enemy_exp global.player_gold += global.enemy_gold break case 2: if (global.enemy_dead == false) { global.enemy_gold = 0 global.enemy_exp = 0 } if (global.enemy_dead_2 == false) { global.enemy_gold_2 = 0 global.enemy_exp_2 = 0 } global.player_exp += (global.enemy_exp + global.enemy_exp_2) global.player_gold += (global.enemy_gold + global.enemy_gold_2) break case 3: if (global.enemy_dead == false) { global.enemy_gold = 0 global.enemy_exp = 0 } if (global.enemy_dead_2 == false) { global.enemy_gold_2 = 0 global.enemy_exp_2 = 0 } if (global.enemy_dead_3 == false) { global.enemy_gold_3 = 0 global.enemy_exp_3 = 0 } global.player_exp += (global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3) global.player_gold += (global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3) break } if (global.player_exp >= global.player_exp_next[global.player_level]) { var i = global.player_level while (i <= 20) { if (global.player_exp >= global.player_exp_next[i]) { global.player_level = i + 1 global.max_hp_self = global.player_hp_next[i] global.player_attack = global.player_attack_next[i] global.player_defense = global.player_defense_next[i] i += 1 continue } else break } } } var game_mode = global.game_mode if (game_mode == "customs") { var battle_enemy_name = global.battle_enemy_name if (battle_enemy_name == "craniex") { if (global.enemy_spared == true) global.enemy_craniex_status = "spared" else if (global.enemy_dead == true) global.enemy_craniex_status = "dead" } if (battle_enemy_name == "ms mettaton") { if (global.enemy_spared == true) global.enemy_ms_mettaton_status = "spared" else if (global.enemy_dead == true) global.enemy_ms_mettaton_status = "dead" } room_goto(rm_black_screen_cutscene) } else if (game_mode == "yellow") { obj_pl.image_alpha = 1 if (global.party_member != noone && instance_exists(global.party_member)) global.party_member.image_alpha = 1 scr_cutscene_end() room_goto(asset_get_index(global.current_room_overworld)) instance_create(0, 0, obj_overworld_fade_in_screen) global.sound_carry_overworld = false }
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    no_loop = true
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}