1 | if live_call() |
2 | return global.live_result; |
3 | actor_martlet = instance_create_depth(1140, 880, -880, obj_martlet_npc) |
4 | with (actor_martlet) |
5 | { |
6 | npc_direction = "up" |
7 | can_walk = false |
8 | } |
9 | scene = 0 |
10 | cutscene_timer = 0 |