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gml_Object_obj_battle_flashback_final_2_controller_Create_0

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1
if live_call()
2
    return global.live_result;
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draw_alpha_flowey = 0
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draw_alpha = 0
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scene = 0
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cutscene_timer = 0
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flowey_bg_alpha = 0
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flowey_bg_offset = 0
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depth = 0