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gml_Object_obj_battle_flowey_body_1_Draw_0

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1
if live_call()
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    return global.live_result;
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if can_draw_ghost
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    draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, (alt_alpha * image_alpha))
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var index = 0
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if (base_sprite != spr_flowey_nice)
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    index = image_index
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draw_sprite_ext(base_sprite, index, x, y, image_xscale, image_yscale, 0, c_white, (base_alpha * image_alpha))