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gml_Object_obj_battle_fmartlet_flowey_Create_0

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1
if live_call()
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    return global.live_result;
3
flowey_shake_noloop = false
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starting_point_x = x
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starting_point_y = y
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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image_speed = 1
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image_index = 0
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can_talk_no_loop = false
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hit_self_count = 0
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audio_pitch = 1
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audio_decrease_rate = 0.1
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can_decrease_audio = true
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audio_silence_rate = 0.02
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execute_audio_silence = false
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flowey_shake_intensity = 0