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gml_Object_obj_battle_generator_Step_0

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1
var battle_enemy_name = global.battle_enemy_name
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var game_mode = global.game_mode
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script_execute(gml_Script_scr_controls_settings)
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if (global.attack_end_text == false)
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    script_execute(gml_Script_scr_battle_core_directory_enemy_attack_scripts)