1 | var battle_enemy_name = global.battle_enemy_name |
2 | var game_mode = global.game_mode |
3 | script_execute(gml_Script_scr_controls_settings) |
4 | if (global.attack_end_text == false) |
5 | script_execute(gml_Script_scr_battle_core_directory_enemy_attack_scripts) |