Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_hp_current_boss_attacking_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x, y, (global.current_hp_enemy_draw / global.max_hp_enemy), 1, 0, c_white, image_alpha)