| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | depth = -99999; |
| 4 | audio_play_sound(snd_justice_effect, 1, 0); |
| 5 | overlay_offset = 120; |
| 6 | sin_degree = 160; |
| 7 | draw_alpha = 0; |
| 8 | stage = 1; |
| 9 | box_size = 0; |
| 10 | box_alpha = 0; |
| 11 | box_stage = 0; |
| 12 | destroy_timer = 120; |
| 13 | scr_screenshake_battle_custom |