1 | if live_call() |
2 | return global.live_result; |
3 | depth = -99999 |
4 | audio_play_sound(snd_justice_effect, 1, 0) |
5 | overlay_offset = 120 |
6 | sin_degree = 160 |
7 | draw_alpha = 0 |
8 | stage = 1 |
9 | box_size = 0 |
10 | box_alpha = 0 |
11 | box_stage = 0 |
12 | destroy_timer = 120 |
13 | scr_screenshake_battle_custom |