1 | if live_call() |
2 | return global.live_result; |
3 | gpu_set_blendmode(bm_add) |
4 | draw_set_alpha(draw_alpha) |
5 | draw_ellipse_color((0 - overlay_offset), (0 - overlay_offset), (640 + overlay_offset), (480 + overlay_offset), c_black, c_yellow, 0) |
6 | draw_set_alpha(1) |
7 | gpu_set_blendmode(bm_normal) |