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gml_Object_obj_battle_transition_Draw_0

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1
draw_set_alpha(1)
2
draw_rectangle_color(((__view_get((11 << 0), 0)) - 500), __view_get((12 << 0), 0), ((__view_get((14 << 0), 0)) * 6), ((__view_get((13 << 0), 0)) * 4.5), c_black, c_black, c_black, c_black, false)
3
draw_set_alpha(1)