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gml_Object_obj_blackjack_npc_Create_0

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1
event_inherited()
2
up_sprite = 305
3
right_sprite = 304
4
down_sprite = 304
5
left_sprite = 304
6
up_sprite_idle = 305
7
right_sprite_idle = 307
8
down_sprite_idle = 307
9
left_sprite_idle = 307
10
action_sprite = false
11
npc_voice_sfx = 391