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gml_Object_obj_blackout_overworld_2_Draw_0

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1
draw_set_color(c_black)
2
draw_rectangle(__view_get((0 << 0), 0), __view_get((1 << 0), 0), ((__view_get((0 << 0), 0)) + (__view_get((2 << 0), 0))), ((__view_get((1 << 0), 0)) + (__view_get((3 << 0), 0))), 0)