| 1 | event_inherited(); |
| 2 | if (interact) |
| 3 | { |
| 4 | scr_text(); |
| 5 | is_talking = 1; |
| 6 | with (msg) |
| 7 | { |
| 8 | portrait = false; |
| 9 | switch (other.npc_flag) |
| 10 | { |
| 11 | case 0: |
| 12 | message[0] = "* This whole situation is# terrible."; |
| 13 | message[1] = "* It's too depressing to play# music now."; |
| 14 | message[2] = "* I hope everyone's okay."; |
| 15 | other.npc_flag += 1; |
| 16 | break; |
| 17 | case 1: |
| 18 | message[0] = "* We probably should've left# with the others but Rodney# insisted we stay."; |
| 19 | message[1] = "* Think he's in denial or# something..."; |
| 20 | break; |
| 21 | } |
| 22 | } |
| 23 | } |