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gml_Object_obj_bowll_body_a_Create_0

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1
starting_point_x = x
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starting_point_y = y
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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damage_disjoint_x = 0
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damage_disjoint_y = 0
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damage_disjoint_count = 0
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no_loop_damage_disjoint_count = false
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no_loop_create_clouds = false
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animating = false
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image_speed = 0
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image_index = 0
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time_elapsed_sparkles = 0
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time_max_sparkles = 30
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doggo_chance = 1000
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doggo_x = x + 12
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doggo_y = y - 60
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instance_create(x, y, obj_bowll_body_shadow_a)
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enemy_hurt_noise = 577
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enemy_hurt_pitch = 0.8