1 |
starting_point_x = x |
2 |
starting_point_y = y |
3 |
draw_position_x = starting_point_x |
4 |
draw_position_y = starting_point_y |
5 |
damage_disjoint_x = 0 |
6 |
damage_disjoint_y = 0 |
7 |
damage_disjoint_count = 0 |
8 |
no_loop_damage_disjoint_count = false |
9 |
no_loop_create_clouds = false |
10 |
animating = false |
11 |
image_speed = 0 |
12 |
image_index = 0 |
13 |
time_elapsed_sparkles = 0 |
14 |
time_max_sparkles = 30 |
15 |
doggo_chance = 1000 |
16 |
doggo_x = x + 12 |
17 |
doggo_y = y - 60 |
18 |
instance_create(x, y, obj_bowll_body_shadow_a) |
19 |
enemy_hurt_noise = 577 |
20 |
enemy_hurt_pitch = 0.8 |