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gml_Object_obj_bowll_body_shadow_a_Other_10

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1
if (global.image_alpha_enemy_attacking < 1)
2
    image_alpha = 1
3
else
4
    image_alpha = obj_bowll_body_a.image_alpha
5
x = obj_bowll_body_a.x
6
y = obj_bowll_body_a.y
7
if (obj_bowll_body_a.damage_disjoint_count > 0)
8
    image_alpha = 0