1 | sprite_index = spr_bowll_doggo_shadow |
2 | image_speed = 0 |
3 | image_index = obj_bowll_doggo_a.image_index |
4 | if (global.image_alpha_enemy_attacking < 1) |
5 | image_alpha = 1 |
6 | else |
7 | image_alpha = obj_bowll_doggo_a.image_alpha |
8 | x = obj_bowll_doggo_a.x |
9 | y = obj_bowll_doggo_a.y |